Equipment settings - Enter correct equipment settings to prepare the project.
Visual cues - Real-time cues for painter’s distance from the part, speed, and travel angle coach students toward proper technique.
Scoring - Coat scores include transfer efficiency, mil build, correct technique, and overall performance grades. These scores indicate areas that need improvement and allow students to focus on mastering them.
Use the Paintometer™ to quantify SimSpray’s paint-savings. This tool tracks system usage, parts painted, paint applied, paint wasted, and VOC emissions.
Projects - Use the pre-existing set or create custom projects and set performance parameters to focus on specific skills.
Lesson Mode - Guides students through a selected set of projects or a custom curriculum developed by an instructor.
Reduce cost - Virtual training provides a realistic experience without the costs of materials, consumables, prep, and/or clean up time.
Increase student throughput - Use simulations to train more students in less time.
Ease administrative burden - Track student progress and cost savings through detailed student reports, integrated curriculums, and project scoring.
Next Generation Training for Skilled Painters and Coaters
Environmentally friendly - Train without waste or hazardous materials. SimSpray training decreases the negative impact on the environment.
Control Training Environments - Easily manage the training environment and minimize training risks through the use of virtual reality.
Faster learning - Realistic training experience prioritizing hands-on practice and technique development. Motivate practice through friendly competition.
More practice time - Increase practice time by reducing part prep, cleaning, and drying times.
Objective feedback - Improve student technique with objective scoring and detailed performance analysis results that identify areas for improvement.
Coverage map - View applied paint thickness vs. target mil thickness while the student paints or at the end of each coat. Identify areas where paint is too thin, too thick, or ideal.
Pass tracking in 3D - View 3D lines showing gun distance from the part and travel speed for each pass. Angle, distance, and speed graphs highlight technique flaws.
Realistic Painting - Painted parts reflect their quality and produce defects.
860 893 0080 | info@VRSim.net
© Copyright 2016 VRSim, Inc. All Rights Reserved. SimSpray and Paintometer are trademarks of VRSim, Inc.