Free Update for Units Under Warranty
This update is restricted to 3.0 (hardware model) units. Consult your SimSpray distributor or VRSim for instructions and information regarding eligibility. 
For Questions and Concerns: Contact Us

SimSpray now supports universal scoring rules. This lets instructors customize the score settings for lessons and projects. These scoring rules make it easy to control how performance qualities are weighted in SimSpray’s scoring system.

  • Control score weighting for paint coverage quality vs. application technique.
  • Include or exclude defects in coverage scores.
  • Set coverage failure marks based on defect severity (calculated by % coverage).
  • Decide what ROI costs are shown to users in project review screens.

​​​​The score panels, accessed on the touch-screen monitor and seen inside the training environment, have been updated to reflect the changes made to the scoring system.

Blast projects have a new project tile. The new tile highlights important information about the project. Project tiles display clearer information about the project, including:

  • Project Part
  • Target Stand-Off Distance
  • Target Blast Angle Range
  • Blast Media
  • Blast Rate
  • Surface Profile

​​If a project supports multiple media types, users can change the current media type on the project select page. Changing the blast media will update the information in the project tile.

15 new parts are available to help teach painting basic geometric shapes. New parts include pipes, boxes, corners, grooves, openwork, curved panels, and large flat panels. These parts are accessible in all coating or blasting processes.

Improved Coverage Map

Spring 2020 Update - SimSpray® v3.2

We've improved SimSpray's abrasive blasting process for better training and feedback.

  • Blast with a more realistic particulate cloud and simulated bounce back
  • Rusty surfaces are more challenging
  • Updated angle cue provides better guidance

We've also added the ability to edit angle and distance ranges for custom blast projects. This works with the new angle cue for clearer guidance on what angle users should use while blasting.

Several quality-of-life changes have been added:

  • Users can now rotate parts 360° along the vertical axis (non-conveyor environments only). This control is available in the equipment settings screen and the training environment.

The Coverage Map now uses color gradients to provide more details on film thickness. ​​The coverage map also adjusts to custom target film thickness and tolerance.

We've improved SimSpray's calibration process to let users adjust their training space. The new calibration process is three easy-to-follow steps with on-screen visual and text guidance. Users can use their spray gun, powder gun, or blasting gun to set where parts appear. They will then choose a training room size that suits their physical environment.

​​​Red indicates where the coating is too thick, or above tolerance, with bright to dark red showing where the coating is thinner and thicker, respectively.

Green indicates the coating is within the project’s target thickness range, with light green and dark green showing where the coating is thinner or thicker, but still within tolerance.

Blue indicates where the coating is too thin, or below tolerance, with light and dark blue showing where the coating is thinner and thicker, respectively.

  • ​​​Dry film thickness can now be shown in Microns. Enable this by changing the measurement units to ‘Metric’ in the ‘Options’ menu.

  • ​Custom projects accept a wider range of numbers for the target values. This makes it easier to create custom projects with very thick or thin target film thicknesses, and expands the ranges for other settings.​​​

"Quality of Life" Adjustments

New Parts: Basic Geometry

Virtual Reality Training Tool for Skilled Painters and Coaters

Custom Scoring Rules

Tracking Calibration and Setup

Blast Process and Projects